Results are generally displayed in a format like JSON or XML, meaning that apps built around the API can use the output as input for further tasks. ![]() The API provides the relevant country, city, or state codes for the location that is requested. ![]() How do country code APIs work?Ĭountry code APIs allow users to conduct a search query for a given country, state, city, territory, or other geographical location. These databases of codes and geographical locations may be used to create apps that automate shipping-related tasks like the printing of shipping labels. The first of these uses two-letter country codes to identify countries, the second uses three-letter country codes, and the third uses three-digit country codes meant or countries that do not use the Roman alphabet. Different APIs may use either the ISO 3166-1 alpha-2, the ISO 3166-1 alpha-3, or the ISO 3166-1 numeric system. Country codes are all based on the ISO 3166-1 system created by the International Organization for Standardization. What is a country list API?Ī country list API is a database of countries linked to a particular country code. Any full-fledged suite of shipping software will need a good country info API at its center, and RapidAPI has got an excellent selection of them ready to help developers kickstart their work. That’s where country info or list APIs come in. Companies need to quickly and efficiently label all of their shipments with the correct country codes to run smoothly. A critical part of what allows this to happen is an international system of standardized country codes that specify where each shipment is supposed to go. For the economy to work, things need to get to where they need to be. The world economy can run in large part because of the smooth and accurate functioning of an incredibly complex network of international shipments. Armed with new data, we set out to rebuild our platform for better scalability, cross platform functionality, and flexibility for monetization and distribution.Country Data APIs About country data APIs However, our main assumption on gamification proved false and our current systems were putting us into technical debt. We learned that on a fundamental level our students loved our content, teaching style, and the idea of our custom platform for content delivery. We also had difficulty using Firebase to deploy against custom marketing systems such as coupon codes and course redemptions, and were unfortunately at the mercy of Apple’s update process when we needed to ship critical updates. As our user base began to grow, Firebase also became restrictive as our learning paths became more complex. The majority of our users were indifferent on gamification, and some even found it a slight distraction to their content consumption. On average, our students became more focused on aggregating coins through whatever means necessary just to redeem resources - not necessarily to utilize them. We implemented Firebase for our backend and relied on Apple’s built in systems for monetization (In-App-Purchases), analytics, and distribution.ġ0 months after launching, we learned that gamification actually had the opposite effect on student learning. ![]() With a focus to create a gamified experience coupled with high quality learning content, we used out-of-the-box solutions when necessary. Coins could be earned through completing course content, and then used to redeem new courses and exclusive learning resources. We wanted to reach feature parody with widely known LMS systems as quickly as possible while validating our main assumption: Gamifying ed-tech would be the x-factor that boosts retention and student success. With the majority of our team having roots in iOS development, we started building our iOS and macOS app. As the milestones progressed, we committed to creating an Android, Windows and Linux version respectively. The first few milestones committed us to creating apps for the Apple ecosystem - specifically iOS, macOS, and tvOS. Our funding milestones were structured and tiered by platforms. In May of 2016, our small but close knit team of 6 had completed our funding goal on Kickstarter to create our learn to code platform, Devslopes.
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